Game



Patented 001: 31,1922

2 SHEETS-SHEEI I.

- c. TAKETOSHI.

- GAME. APPLICATION man uov'. 21.1921.

l 4 4 APPLICATION FI LED Ii I 21. 1,433,919,": Patented Oct. 31, 1922. 2 SHEETS-SHEET 2.

. which a number of different Patented (let. 3i,

UtW ihfi-h CHOBEY TAKET OSHI, OF FRANCESCO, CALIFORNIA.

GAME.

Application filed November 21, 1.621.

To all whom if in try concern.

Be it known that I. Crroenr 'lAiiiiiXrSiii. a subject oi the Emperor of Japan, residing at San Francisco, in the county of San Francisco and State of California. have ini'ented new and useful Improvements in Games, of which the following is a specification.

The present invention relates to a novel game which neo uires skill in the playing thereof and will prove exceptionally amu ing; to the players.

The object of the invention is to provide simple inexpensive game apparatus with v games may he l:iyed in highly en'iusin; and entertaining manner. the game hoard being so marked and arranged and the some pieces being so related to the game board. that a great deal of skill is required tosuccess't'ully play the game.

The invention possesses other advantages and leatrufes some of which, with. the foregoing will. be setl" at length in the following description where I shall outline in full that form of the invention which I have selected for illustration in the drawn nccomponying and forming; part or the present specification. In said drawings 1 have she in one term of the construction of my invention, but it-is to be understood that I do not limit myself to such form since the invention as QXPIQSSGtl in the claims may be embodied in a plurality of forms.

lleterring; to the drawings:

Fig. 1 represents a top plan View o't tne game board of my invention.

Fig. .2 is atop plan view of the board showing the game pieces in position thereon as when sterting'the game. i Fig. 3 is a top plan View showing the game board and pieces with the game pieces in typical condition dur ngz the playing of the game.

Fig.1 represents a top plan view showing the game apparatus and relation. of the game pieces thereto Ill the completion of the game.

Fig. 5 is a top plan view of one of the game pieces.

Fig. 6 is shown in Fig. 5 but ot the opposite said game piece.

The game of my invention as shown in the drawings. comprises a game board 1, preferably of rectilinear outline and pro- :i plan view ot the game piece side of Serial No. 51S,5=l0.

rided'with a border 2 in the customary provided by a 5(188 of lines desi oted 1 and 5 ri-xep-ectii'seiy. and or riding angles to one another. 1 lines em 2' printed or painted. or otherwise applied to the surface of the bowel. ln order to dispose the game pieces in a proper position for playing the game. certain of the squares 3 are imirked as shown in Fig. 1. Preferably fourteen oil the squares .aremarked with like characters, for e: unple. with the letter A, as shown at 6,011 opposite sides ot the board, and fourteen ere inarked with a different cl'iaraci-terizzrtion, preferably with the letter B, on the other opposite sides of the boeri'l, there being; circles S concentrically arranged upon each square so marked,

to misting "lush the squares from the game pieces, as will he later descriljied. The" ot' the game board a play ir zone 12 of reot2111Il] .1 outline. coinpr twelve unmarked squares 3. In addition to this zone, there is provided at each. side of the game board a zone 13 comp ing two unmarked squares 3. Each ol the pl eying; Zones 9 and 13 is bordered on one s l by an ed oi the game board and on s other side by the squares marked with the lette s 3i. and

T he game pieces are preferably in the term. ottizit disks ly-i characterized by dillerent markings on opposite sides so when the games pieces are to ned over on the game board one side will have one n-- .ence and the other side another signi :cance to the phi} distinguishing opposite sides of thepieces,

for example. may lette one side A. and the opposite side B, or m use colors es desired. In addition to the letters A and B I prefer to have like inn bcrs, as shown at 15 on. opposite sides ott each. 5.; me piece. I may also provide d fferent characterizaeticns 16 as shhwn in Figs. 5 and The numbers may be arranged desired, with relation to the game pieces. They may be numbered from one to sixty-tour (the actual number of game pieces) or numbered from one to sixteen, in groups of tour, or in any other way numbered in groups, as desired. As shown, the pieces are numbered in groups of four from one to sixteen, there being tour marked one, four marked two. four marked three and so on to sixteen. The characterizations 16 are different on opposed taces of each piece and preferably represent clubs. hearts, diamonds and spades, as used in playing cards. For example, on

the A side of the game piece the number live I and a spade will. appear, whereas on the opposite side of the same game piece the letter B, number live and a club will appear. The valuation of these characterizations 16 to the count of the game may he, s desired, for example, diamonds may take the higln est count. hearts next, clubs next, with the low countindicated by the spades, or any other arrangement may be provided, it de sired.

The game is best adapted for two players and to start, the players place game pieces over the squares 3 marked by the characterizations A and B. The player A should place game pieces with the A side showing. upon the A squares on certain opposite sides of the game board and then two A pieces upon the squar Ill), in. the center of the game board. The other player will placv the l) game pieces in the same manner, until the board with the pieces thereon appears asshown in Fig. 2, and the game apparatus is ready to be used in the playing of the game. Any suitable method of determining which player is to make the first move ma v be resorted to. This may be done by tossing a coin, cutting a deck of arts, or by having one of the several rhips ot the game bear a designation indicating first play. By dividing the pieces at the start of the game the man getting the first play game piece, will be entitled to the first move. Assuming that the first player is an A man, by placing a game piece in any of the squares marked l7, l8, 19. 2O, 21, 22 and 523, as shown in Fig. -3, the A man may capture a B man. Thus at the start of the game the A man may place a game piece upon any one of the three squares 17, 18 and 19, within the zone 12, or upon any of the squares 20 to 2 13 within two ot' the zones 13. Assuming that a. game piece has been played upon the square 19 then the game piece B between the game pieces A. one of which latter is on the square 19-and the other on the square 10, is captured and is turned over or reversed by the player A so that the A side ot' said B game piece is exposed. The object of the play is to place the game pieces so that the opponents ame pieces lie between the playens pieces. so that said opponents pieces may be captured and turned over. After A has played, as hereinoefore described, the B player has the same number of openings to capture an. A man, and places the game pieces upon the play-ting zone 12. or zones 13, so that an A man is captured. This play is continued until one or the other has captured all of the men or until no move is possible. In some instances the game may he brought to a finish. with the pieces arranged as shown in Fig. 4, wherein there will be thirty-live A men showing to twentynine lipieces. Thus the A player would win the game, having six more men than the B player. Another *ay to deteri'nine the count is by considering the numbers showing on the various game pieces. For example, it the A pieces, though six more than B pieces have smaller numbers showing than on the ll pieces, the B side would be the winner. Likewise the characterizations 16, that is, the hearts, diai'nonds, spades and clubs, may be utilized in determining the winner of the game. The diamonds representing the highest count, hearts next, spades next and clubs the lowest.

In the playing ot' the game the fourteen ame pieces of each player as originally 3 aced upon the board are not moved from heir respective sqi They may be reversed or turned over however, during the play. Thus the players must effect a play by placing other game pieces upon any one oi the unocciu'iicd squares of the various zcnes. l)1.()Vl(l(l. in placing such pieces a capture" is ettected. that so that one or or more A pieces will be posed between the two H ne'ces or vice versa. Since it is possib'e tor either player to use any uncupi d square o'l the playing zones it is desirable to place a. game piece at the outward corner si uarc ot each zone 9. For example, it an A piece were placed in one of said crtrncr spuares and there were a series of B game pieces in the. squares leading outward in all directions from the said corner square with A pieces at the ends of said rows ot 13 pieces. then all of the B pieces of each row interposed between said A pieces would becaptured and turned over so as to show the A sides thereot.

As shown in Fig. 3 the game pieces are arranged as when the. game is in progress several plays having been made. For the purpose o1 understanding the play, the pieces which have figured in the play will be given. separate designations. Assuming that an A man has first play, he places the same piece 30 as shown in the drawing, and .in so doing provides two A pieces theother l' eing the piece 31 on opposite sides of the 1% piece 32. The B piece is ca 'itured and then turned over so that an A side will show. The B player then places the B piece 33 as shown, and thereby with the piece captures the A piece 35 and immediately turns said A piece over to present a B side thereof. The next play is made by an A man who places the game piece 36 so as to capture the piece 35, with the aid of the A piece 31, said piece 35 being at that time disposed with its B side uppermost, as a result of the second move of the play. The B player then places a B game piece 37 as shown and thereby traps between said piece 37 and the B piece 38 the A pieces 30 and 35, which are turned to show the B side. The A player then follows by placing an A piece 39 as shown, so to trap and capture between it and the piece 36, the two, then B pieces numbered 30 and 33, this play is continued until the unoccupied spaces are filled and assume the appearance shown in Fig. 4:. \Vith the game brought to a finish. as shown in Fig. 4, there are thirty-five A pieces and twenty-nine B pieces, which would ordinarily prove the A side the winner. However, it will be noted from the drawings that the larger numbers all appear upon the B chips and according to a count taken. by adding the numbers on the B chips, the B side would be the winner, though having less men showing.

1 claim:

1. In a game, a board comprising a playing surface divided into sixty-four Squares of which twenty-eight of the squares are marked with different designations, there being six of the squares marked 'ith like designations on certain opposite sides of the board and six with the other designations on the other two opposite sides, and other of the marked squares disposed in the center of the game board of said marked squares. being so arranged. with relation to one another that playing zones of four unmarked squares are provided at the four corners of the board, playing zones comprising two squares are provided on the borders of the board between the corners, an additional playing zone consisting of twelve squares is provided around the center squares of the board between said squares and those on the sides of the board, game pieces having ditt'ering characterizations on opposite sides thereof adapted to be mounted upon said marked squares and other similar game pieces to be placed upon the unmarked squares around the first named pieces.

2-. In a game, a board comprising a playing surface divided into sixty-tour squares of which twenty-eight of the squares are marked with different designations. there being six of the squares marked with like designations on certain opposite sides of the board and six with the other designations on the other two opposite sides, and other of the marked squares disposed in the center of the game board of said marked squares, being so arranged with relation to one another that playing zones of tour unmarked. squares are provided at the four corners of the board, playing zones comprising two squares are provided on the borders of the board between the corners, an additional playing zone consisting of twelve squares is provided around the center squares of the board between said squares and those on the sides of the board, game pieces havingdiffering cha'acterizations on opposite sides thereof adapted to be mounted upon said marked. squares and other similar game. pieces .to be placed upon the unmarked squares around the first named pieces, said. game pieces having like numerals on oppos site sides.

3. A game board comprising a playing surface divided into sixty-four squares of which six squares 011 each of certain opposite sides of the hoard are marked with like designations, six squares on each of the other opposite sides of the board are marked with like designations differing from those upon the first named sides, the tour central. squares are marked, each two ot them alike and corresponding to the designations on the said opposite sides, a plurality of game. pieces equal in number to the squares on the playing surface. and having. each of them, like designations on certain sides and like designations on the opposite sides ditterent from the designations on the first named sides. certainof said game pieces being placed upon the marked squares ot the surface, the remainder of the game pieces being adapted to be placed upon the unmarked squares.

4. A game board comprising a playing surface divided into sixty-tour squares and having twenty-eight of said squares marked. six of them on each of certain opposite sides alike, six of them on each of the other opposite sides of the board alike but of different characterization than the marks on the first named sides and four of said squares marked in the center of the playing sur'l a'e, said twenty-eight marked squares being so ar ranged as to provide playingzones at the corners of the board consisting. each o't them, of four unmarked squares. a playing zone around the center squares. playing zones at the sides between the corner zones and a plurality of game pieces. certain of which are to be placed upon the marked squares and are not subject to being moved off of said squares during the playing ot' the game and the other of said game pieces being adapted to be placed upon the unmarked squares in. the different playing zones.

CHOBEY TAKETOSHI. 

